At the end of Part 2, I got this render.
Figure 1. Render at the end of Part 2. |
It looks pretty good: the metal parts have reflection and dirt details at the front part can be seen. Now it is time to check renders of other frames.
The roundtable animation has 120 frames. At this stage, I do not want to render every frame yet. Instead, I rendered every 30 frame to get four different angles of the Tumbler.
Figure 2. The rendered four angles |
Looking at the 2 back angles, I found the back wheels looked too "painted" due to the Diffuse map. To reduce the painted feel, I composited Noise maps on top of the Diffuse bitmap. As figure 3 shows, I used 2 Noise maps to break the regular look of the Noise maps.
Figure 3. Composite map to reduce the painted feel of wheel diffuse |
For consistency, I made the same modification to the front wheel Diffuse map. Here are the final renders. (On hindsight, the front wheels look too new in these renders.)
Figure 4. Four angles of the final render |
Here are two points about Arch & Design that I learned from this test:
- Setting Reflection Glossiness very low will result in dark or even black reflections.
- Reflection Color should be close to white.
Credit: The Tumbler model and textures were created by Henry Chan.
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