Friday, December 20, 2013

November Robots

November was full of robots.

In the first half of the month, I finished unwrapping the walker mech and started fiddling with materials with a little bit of texturing. Here are some renders.
There is no weathering. I hope I can get away without it in the final product.


I then spent a few weeks drawing mech designs for a friend of mine. He was creating a board game with mechs, so he got me to design 4 mechs from one of the mech manufacturers in his game.
Why does the military use animal names?

The mechs should look economical, something akin to "the default choice". Alligator is an all-rounder model. Next is Crocodile, an upgraded version of Alligator. Komodo is a heavy mech meant for short range battles. Finally, Salamander is a light unit with heavy fire power. I found designing these mechs a mixture of fun and frustration. The fun comes from drawing robots, obviously. The frustration comes from my not being able to convey the feel of cheap/economical. We even had to resort to adding a hand, something that I think is rather expensive to manufacture.

Moving on from drawing, I resumed working on the car park robot VFX shot. Right now I am recreating the scene in 3D, trying to get the best match between the 3D scene and the 2D footage. Here hoping next month will see some early compositing done.