Generalist Highlights

VR Experience Demo


Dream Defenders VR Demo
I created this virtual reality (VR) demo for Tiny Island Productions using Unity3D. I was responsible for:
  • converting assets (downscaling animation-grade models and textures to real-time ones, preparing audio),
  • creating the set in Unity3D (importing and creating geometries, set dressing, lighting, particle effects),
  • implementing behavior of game objects in Unity (animating, setting triggers).

 

Animation and Rigging


Animation and Rigging for a Personal Project
I rigged and animated this model for a personal visual effects project. The mech was modeled by Michael Kingery. I unwrapped, textured, and set up shaders for the model.

 

Modeling and Texturing


Main Image
Presentation Shot

Construction Shot

Texture Sheet

Concept Sheet
Low poly character model intended for real-time applications, a personal project. I used different workflows for different models:
  • high poly character was modeled and textured in Mudbox;
  • high poly sword was modeled and textured in 3ds Max; and
  • high poly rocks were modeled and textures in ZBrush.
I then retopoed the models in 3ds Max and enhanced the textures in Photoshop. Presentation images were rendered using 3ds Max Standard shader and Scanline renderer.

Roundtable & texture breakdown

Design

Mech Design Commission
Commissioned mech designs for a turn-based game. The client requested the design to illustrate a line imaginary robots that is mass-produced, economical, and easy to maintain.

I drew the designs digitally in Photoshop. In the process, I allowed the client a few rounds of feedback and changes to get to the final version in a systematic way. Below are samples of feedback rounds. I drew changes for each round in blue to highlight what is new.

Alligator - ubiquitous, all-rounder model

Crocodile - next-generation model designed to replace the Alligator

Komodo - front line assault model with heavier armor

Salamander - fire support model

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