First, a proper credit. The Tumbler model and textures were created by Henry Chan, a modeling student here at CG Protege.
The reason I carried out the test out was that Julien Lew, a student in the Visual Effects class I am teaching, used the model in his assignment. He worked on the shaders and could not get reflections on the model. In this post, I will share what I found.
Technical details are due. All the images were rendered using 3ds Max 2011, Mental Ray renderer. The shaders are Arch & Design.
I started off with this render.
Figure 1. Starting render. Note the lack of reflection on the body. |
Figure 2. Lighting setup |
Figure 3. "Grey" material |
The Reflection Glossiness map slot (highlighted in figure 3) caught my eye. Inspecting the bitmap used as glossiness map, I found that it was very dark.
Figure 4. Bitmap used as glossiness map |
Figure 5. Render with constant glossiness. Note the unnatural bumps on the metal piece near the back wheel. |
Now I got reflections on the metal body. Problem solved.
However, another problem arose. One of the metal pieces near the back wheel had strange bumps (I expected it to be smooth). The next post will cover this.
Credit: The Tumbler model and textures were created by Henry Chan.
No comments:
Post a Comment